1920x1080 Alien City Fantastical Landscapes ... REPACK
This collection of more than 90 cartoon landscapes free for personal and commercial use has nature sceneries, city landscapes, city skylines, street views, countryside scenes, and even fantasy and Sci-Fi backgrounds for more creative topics. You can use this collection all year round as you will find the landscapes in all seasons.
1920x1080 Alien city | Fantastical Landscapes |...
Moving to the city, you can enjoy more than 20 cartoon city landscapes in different seasons and times of the day. From sunrise above the skyscrapers to mesmerizing neon night city backgrounds by different vector artists from around the web.
Our personal favorites go into the last section of cartoon backgrounds. Here we collected fictional landscapes with magical fantasy sceneries, views from alien planets, medieval fantasy castles, and prehistoric scenes.
Live-Action TV Doctor Who: The Expanded Universe speculates that this is the default setting for the interior of a TARDIS, and that the Doctor's TARDIS projects a more easily comprehended interior so as not to freak out the Doctor's human companions. She is just a sweet old thing. Even if the above speculation is incorrect, the Bigger on the Inside dimensions of the TARDIS are occasionally enough to disturb someone, most memorably with Jackson Lake's mild panic-attack in "The Next Doctor". From his reaction, it was giving him claustrophobia and agoraphobia at the same time.
"Castrovalva": The city of Castrovalva itself is built like this, as part of a trap to destroy the Doctor. It appears perfectly normal, but if you try to leave the centre of town, no matter what direction you travel, you'll soon end up back there. When the city starts breaking down, it begins to resemble an Escher picture.
"The Lodger": The Doctor uncovers an alien time-distortion device similar to the TARDIS in the upstairs flat of a British apartment building. Amy, poring over the building plans for the address, discovered that the building didn't even have an upstairs, it was a one-story building. Perception filters kept people from noticing anything out of the ordinary.
"Journey to the Centre of the TARDIS": while the TARDIS interior looks like a fairly ordinary albeit vast spaceship, the TARDIS is revealed to be capable of tying its internal spatial and temporal dimensions into knots. At one point it threatens to do this to trap some thieves inside forever to stop them stealing some of its technology. This is something the TV show occasionally alluded to in the past with the TARDIS being able to delete and move rooms about and having an "unstable pedestrian infrastructure", and novels, comics, and audios have expanded on this for years, but this episode marks the first time we've actually seen it first hand.
In the Night Garden... is a BBC kids' show (from the people who made Teletubbies) where the various characters often ride around the eponymous garden in the Ninky-Nonk (a train without tracks) or the Pinky-Ponk (an airship). When they're boarding, these vehicles are comfortably large enough to accommodate all of them, yet when they're actually in motion the Ninky-Nonk is small enough to run up trees and over branches, and the Pinky-Ponk is small enough to get knocked off course by a toy ball.
Neverwhere does a very nice demonstration of this in passing. The protagonist is led down into the London Underground, then through a door, and down a stair case. This continues, always going down, until they reach a small door and step out on to the roof of a building.
In Rose Red, the titular mansion is like this. Sometimes. It was built to perfectly normal standards, but after a series of incidents it went from "just" haunted to something more, and may in fact have been sentient. Features include staircases leading into ceilings, dead-end hallways that screw with perspective, rooms that weren't there a minute ago (or were there but aren't any more), and other hilarities. About the only guaranteed stable locations are the entryway, the attic and the arboretum, and even then the things in them often are moved around or fully animate.
In Severance (2022), the offices of Lumon Corporation are just...off. The building already looks unsettling on the outside, with its weirdly angled mirrored parking lots. On the inside it has endless white hallways, dark elevators that only go down, giant (but low-ceilinged) offices with only a few desks in them, and an entire full-scale replica of Kier Eagan's house.
Stargate SG-1: The spacecraft used by the Goa'uld are relatively normal... until you notice the pyramid on top. Naturally, the entire spaceships can fold up so that their central pyramid can land on a planet-bound pyramid. Not to mention how a triangular-pyramid-shaped spacecraft can land on a square-pyramid.
The plot of the (admirably silly) Star Trek: Voyager episode "Twisted" where the ship becomes a maze where no door or hallway leads the same place twice due to a Negative Space Wedgie.
Similarly, in Star Trek: TNG "Where Silence Has Lease", the Enterprise winds up in a Negative Space Wedgie and Genius Loci where physics goes right out the window. They drop a beacon and head directly away from it only to find themselves heading directly toward it, they explore another ship where leaving a room results in re-entering the room from a different door, etc.
Threshold involved an alien invasion. The aliens used devices that apparently contained more that four dimensions, and cannot be fully perceived visually. Just seeing or hearing the signals originating from these "beacons" can kill or transform the view into an alien agent, with triple DNA helix where earthlife has only contains double. The aliens themselves are usually seen in dreams; crystal forests where spider-like entities are only partially seen.
In The Twilight Zone episode "Little Girl Lost", a little girl falls through a portal in the wall of her bedroom into an alternate dimension, in which space is twisted, distorted and nonsensical to ordinary human perception. Fortunately, the family dog's superior hearing and sense of smell help get the little girl back into our dimension before the portal closes forever.
In Warehouse 13, the personal effects of permanent prisoners of the Warehouse are stored in the Escher Vault, which is basically a three-dimensional M.C. Escher painting. Authorized personnel use special goggles to follow along with the vault's ever-shifting perspective. Unauthorized personnel are never seen again unless they have Super Speed.
His art is the blueprint for which much of our modern pop culture has been built. He is a dragon from the outer limits breathing compassionate fire into our world. An alien nudging our civilization in a more harmonious direction. A world builder envisioning utopian landscapes with regenerative principles. 041b061a72