Custom Volume Slider
The way I've tried to do it is to write a function which sets the volume over and over at 1ms intervals. Obviously if they haven't touched the slider since the last cycle the volume shouldn't change. 1ms isn't a very long time so I tried increasing it to 100ms to see if it would help. It didn't.
Custom Volume Slider
It's actually best to handle both the "input" and "change" event so that the volume updates in real-time with the slider with all newer browsers ("change" is only supposed to happen when the user releases the mouse button, even though it apparently works in Chrome, and IE10 requires you to handle "change" instead of "input"). Here's a working example:
Instead of checking whether the volume control has changed every millisecond (highly inefficient), you should create an event listener that will fire only when your volume control changes. Here is an example:
I think my main question is while the configuration above looks correct is what am I missing to link the remote volume with that input_number.living_room_sound_test? Or should I approach the configuration a different way for more reliable success.
Looks like your media_player does not support VOLUME_SET (volume_level) which is used by the volume slider. Looking at the supported_features it does support VOLUME_STEP (up & down) and VOLUME_MUTE though. Unfortunately you will not be able to control the volume of this media player with a slider.
Hello - I am using a chromeless player. I have a project that only has 1 slide with a video for which I need volume control for ADA. As of now, there is no way to enable the built in volume slider for just one slide (I already submitted a feature request). Any ideas or resources on how to hack this and build a custom slider for volume control?
I was kind of hoping for at more graphically appealing version, than the standard build-in slider, but can work with this, until a more fancy version comes up. The essense of finding a full width volume slider, is present, so thank you again.
Just as an info to others. I had to update from 0.9.8 to 1.2.2 of the card, to make the volume slider fill all the width in panel mode. In 0.9.8 it was only filling about a third.Yes yes, I know - update frequently, you fool Michael
When using automatic device switching with your AirPods, your custom audio settings will transfer between your iPhone, your iPad, and your paired Apple Watch (on watchOS 7), but they won't transfer to your Mac.
To adjust the audio-volume balance between left and right channels, adjust the Transparency Balance slider. You can also adjust Transparency mode settings by tapping the Hearing button in Control Center.
WARNING: Chrome, Safari and newer Edge versions i.e. any browser based on WebKit exposes as horizontal (chromium issue #1158217).By applying -webkit-appearance: slider-vertical; the slider is exposed as vertical.
However, by applying -webkit-appearance: slider-vertical; keyboard navigation for horizontal keys (Arrow Left, Arrow Right) is reversed (chromium issue #1162640).Usually, up and right should increase and left and down should decrease the value.If you apply -webkit-appearance you could prevent keyboard navigation for horizontal arrow keys for a truly vertical slider.This might be less confusing to users compared to a change in direction.
construct.net/en/forum/construct-2/how-do-i-18/audio-volume-128892You can change the code to make the slider to control whatever you want - overall volume, volume of a specific audio tag, or anything else in your game - difficulty, mouse sensitivity etc.
smumpy I'm pretty sure setting volume higher than 0 will do nothing.Also, the volume function is not linear, -10dB is not twice as loud as -20dB. So if you use a linear slider bar, it will be difficult to control the volume with it. Please see the link I posted above.
I am on the main menu, and my music is playing. Normal. I click on the Options button and go to the options menu, but the music self-pauses. Strange. When I move the slider, the music resumes and the volume changes along with the slider and it becomes normal again. Even more strange.
Music does not stop when you switch layouts, so it's no need to resume it. The problem is with the "setVolume" function or the slider. The function doesn't work correctly and music volume is set to silent.
Thank you SO much for spending all this time helping me! It's FINALLY working! Now all I need to do is add that to the sound effects slider bar that I have and then figure out some other things to put on the options menu - like the screen resolution setting - and then I'll FINALLY be done with my options menu! Thanks so much again!
I really hate to say it, but one last thing. I have multiple sounds and multiple music tracks for my game. My sliders only control one tag. I could label all my sounds and musics by one single tag but it says that tags are used to reference sounds/musics in the future, and doing that might mess things up.
To create a round slider handle, use the border-radius property. Tip: Set the height of the slider to a different value than the slider thumbs if you want unequal heights (15px vs. 25px in this example):
Styling the progress section of range inputs is a tricky endeavor. Firefox provides the ::-moz-range-progress pseudo-element while Internet Explorer provides ::-ms-fill-lower. As WebKit browsers do not provide any similar pseudo-element, we have to use the ::before pseudo-element to improvise the progress. That explains why, if you noticed, I added event listeners in the JavaScript section to set custom CSS properties (e.g. --before-width) that update when the input event is fired on each of the sliders.
This is to display the percentage volume. The text content of this element is updated as the user changes the volume through the slider. Since it is based on user input, I think this element should be the element.
I have some feedback. As I navigate the player with JAWS I hear Unlabeled 2 Button for the Play button, left right slider for each of the range inputs, and Unlabeled 8 Button for the Volume button. This is because none of them have an accessible name.
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The two speaker icons associated with this slider (indicating mute and full volume) are treated as standard icons and are tinted to match the rest of the navigation icons under Display > Navigation Bar > Standard Icon Color. The Volume indicator Color, Minimum Track Color and Maximum Track Color are set in the Audio Output & Volume section.
After clicking Player on the edit page, you will notice a multicolored circle in the upper left corner of the player. Click this to adjust the accent color of the player by either entering a hex color code or the Red-Green_blue values to choose the exact color you want for the text and play bar. You can also drag the slider in the color bar and box to manually choose a color.
At the bottom of the player, click inside the blue box that appears around the play bar. In the menu that pops up, you can toggle the controls and other elements you want to appear here: the play bar, volume control, fullscreen button, the Vimeo logo, or a custom logo.
To easily apply the same custom embed settings to multiple videos, you can create an embed preset under the Videos tab in your Account settings. Click "+Add new preset," name it, make your customization choices, and hit the Save button (you have the option to apply your new preset to all your videos by checking the box next to "Also apply to all existing videos").
While looking up methods to reliably add more volume granularity, I found that most of the applications on the Google Play Store simply do not work for most modern devices. Another solution I've found involved the use of the Xposed module VolumeSteps+, which unfortunately means the method is restricted to rooted devices that support the Xposed Framework (meaning, no Android Nougat support). Finally, the last method that many of you are well aware of is to flash a custom ROM, but for those of us that don't have many options in that regard (the Huawei Mate 9 is lacking in development love at the moment) or want to remain with a stock rooted build, that option is difficult to stomach.
Fortunately, there's a simple way to add more steps to your call or media volume that doesn't require the Xposed Framework and works on Android 6.0+ as well. Best of all, you can stay on your stock rooted setup if you want! All you need to do is take advantage of a simple, yet totally unpublicized build.prop tweak.
Android's open source documentation lays out exactly how the software's audio service is implemented in AudioService.java. Within the code, there is a certain section that defines how the volume levels are initialized on boot.
The two terms that I bolded above look awfully similar to lines in the build.prop file located in /system, don't they? That's because they are, though by default you won't see these properties within the build.prop file. Luckily, if you define these properties yourself, you can manually set the number of volume steps.
Download BuildProp Editor by JRummy on the Google Play Store and open it up. Tap on the "pencil" icon in the top right to bring up the manual editing mode. Scroll all the way to the bottom and add either of the build.prop lines mentioned above and set it equal to the number of volume steps you want to have. For example, entering these two commands at the end will double the number of in-call volume steps and media volume steps respectively.
When I play music on my iPhone with the headphones, it is very loud. As in, painfully loud when I put the volume slider in the middle. To lower the volume, I (of course) dragged the volume slider to the left. The problem is that even when I get all the way to the left, it is still very loud. If I move it any further, the volume abruptly mutes. 041b061a72