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Mason Collins
Mason Collins

Skachat Mod Na Stalker Clear Sky [2021]



In the game, the player assumes the identity of the Marked One, an amnesiac man trying to find and kill the mysterious Strelok within the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant. It is set after a fictitious second Chernobyl disaster, which further contaminated the surrounding area with radiation, and caused strange otherworldly changes in local fauna, flora, and the laws of physics. The background and some terminology of the game are borrowed from the novella Roadside Picnic and its film adaptation Stalker.




skachat mod na stalker clear sky



S.T.A.L.K.E.R. takes place in an area called the Zone, which is based on the real-life Chernobyl Exclusion Zone and partly on the settings of the source material, Boris and Arkady Strugatsky's science fiction novella Roadside Picnic and Andrei Tarkovsky's film Stalker, as well as the latter's subsequent novelization by the original authors. The Zone encompasses roughly 30 square kilometers and features a slice of the Chernobyl area extending south from Chernobyl Nuclear Power Plant; geographical changes for artistic license include moving the city of Pripyat into this area (it is actually to the north-west of the power station), although the city itself is directly modeled on its real-life counterpart, albeit smaller in size, and features in-game recreations of many actual locations from the city.[1] The term Stalkers was also used for the scientists and engineers who explored the interior of the Chernobyl sarcophagus after its hasty construction in 1986.[2] In addition, the Zone is also a term used to refer to the 30 kilometer Exclusion Zone around the power plant.


In the game's backstory, after the initial Chernobyl disaster, attempts were made to repopulate the area, primarily with scientists and military personnel. However, in 2006, almost 20 years after the first incident, a mysterious second disaster occurred, killing or mutating most of the inhabitants.[3] S.T.A.L.K.E.R. begins years later, after people have begun coming to the Zone in search of money, valuable artifacts, and scientific information. In keeping with the post-nuclear decay within the Zone, extreme radiation has caused mutations among animals and plants in the area.[4] As a result of the second disaster, the Zone is also littered with dangerous small areas of altered physics, known as anomalies. Explorers and scavengers operating within the Zone, known as Stalkers, possess an anomaly detector, which emits warning beeps of a varying frequency depending on their proximity to an anomaly.


There are several different variations of anomaly, each one having a unique impact upon those who cross its path. They can be potentially deadly to the player and the NPCs, delivering electric shocks, or pulling them into the air and crushing them.[5][6] Most anomalies produce visible air or light distortions and their extent can be determined by throwing bolts (of which the player carries an infinite supply) to trigger them.[7] Artifacts are found scattered throughout the Zone, often near clusters of anomalies. As well as being traded for money, a number of artifacts can be worn so that they provide certain benefits and detriments (for example, increasing a stalker's resistance to gunfire while also contaminating him with small amounts of radiation) although certain rarer artifacts provide benefits without any negative effects.[8]


Radioactive contamination caused by the nuclear incidents at Chernobyl occurs in specific invisible patches throughout the Zone. Although most areas are not contaminated, areas near abandoned construction equipment that was used in the post-accident clean-up, certain military vehicular wreckage and a variety of other locations create fields of radiation of varying intensity and size, some of which cannot be passed through without the proper protective equipment and anti-contaminant agents. The equipment is simplified into various sets of armor that have different levels of radiation protection. Additional radiation resistance may be conferred by some artifacts, and radiation sickness may be treated by medication or by consuming vodka.


New leads point to the Chernobyl Nuclear Power Plant as the location of the Wish Granter. A second, larger Miracle Machine, named the Brain Scorcher blocks the path to Pripyat. After disabling this device, the player can travel into Pripyat and through to the plant. With the path open, Pripyat becomes a warzone as different factions fight for control. The player must fight Monolith fanatics and the military to reach the plant. Once inside the sarcophagus, the player discovers the Wish Granter and a secret laboratory beneath it. Inside the lab is a terminal, where an entity known as the C-Consciousness resides.


The X-ray engine uses GSC Game World's proprietary ALife artificial intelligence engine. ALife supports more than one thousand characters inhabiting the Zone. These characters are non-scripted, meaning that AI life can be developed even when not in contact with the player. The NPCs have a full life cycle (task accomplishment, combat, rest, feeding and sleep) and the same applies to the many monsters living in the Zone (hunting, attacking stalkers and other monsters, resting, eating, sleeping). These monsters migrate in large groups. The non-scripted nature of the characters means that there are an unlimited number of random quests. For instance, rescuing stalkers from danger, destroying stalker renegades, protecting or attacking stalker camps or searching for treasure. The AI characters travel around the entire Zone as they see fit. Several attack tactics were cut for difficulty reasons, including the ability for enemies to heal wounded allies and give orders.


A typical Monolithian is a former stalker brainwashed by one of the psychic emitters throughout the Zone (namely the Brain Scorcher) into serving the will of the C-Consciousness, unflinchingly loyal and ready to sacrifice himself at a moment's notice. This extreme loyalty is achieved by creating intense religious fanaticism in the mind of the stalker, directed towards the Monolith.


The Monolith clan was originally a group of stalkers, united by their fascination with the Zone. Fascination turned to obsession and obsession turned to fanaticism; eventually, the stalkers became convinced that there was a massive artifact in the center of the Zone, a Monolith, and declared themselves its protectors, growing increasingly hostile to other stalkers. [1][2]


The faction disappeared in 2011, just before the beginning of Clear Sky, simply picking up all of their belongings and marching through the Barrier towards the Brain Scorcher, shortly before an emission. No one has heard from them since... or so they thought, as later in 2011, very aggressive stalkers began storming the Barrier.[1][2]


The fact is, Monolith soldiers were "recruited" as the guardians of the C-Consciousness to repel stalkers, as they (namely Strelok's Group) have and will find ways to reach the center of the zone. They are vastly superior guards than the Mutants or Zombified Stalkers since they retain most of their intelligence and fighting skills, although they are completely under the control of the C-Consciousness and will gratefully give their lives without question.


Unfortunately, the same mind control that makes them fierce warriors also erodes their humanity. Strider and the Preacher both exhibit a completely flat personality and suffer from a monotone speech impediment, and Strider himself has a poor grasp of language. Other rogue Monolithians under Strider's command have difficulty communicating and tend to speak in halting, jerky sentences (although this is no longer the case once recruited). However the case of Strelok, who fully retained his personality and speech abilities even after being brainwashed by the Monolith might imply that Monolith soldiers do not instantly lose their humanity on the spot, but slowly as the Monolith continues to control them, or that Strelok wasn't brainwashed as completely to better blend into the rest of the stalker population and to be able to use his wits (which the Monolith soldiers seem to lose partially) to better fulfill his assassin role.


It is interesting to note that all Monolith stalkers are immune to the zombifying effects of Psi-Emitters, like the Brain Scorcher, and still retain their combat skills. In addition, in Call of Pripyat, they are immune to emissions, even though they will still get to cover when one occurs.


They use self-made armors such as the Monolith suit, the Scientific Monolith suit, along with a variant of the Radiation suit and the Exoskeleton. As evidenced in Shadow of Chernobyl, these armors are superior to the gear used by other stalkers from the Duty, Freedom and the Loners faction.


In the final stages of Clear Sky, the primary opposition is the Monolith faction itself, having repelled all of the other factions attempting to break into the Zone center. They can be found in Limansk, the Limansk Hospital, and the Chernobyl Nuclear Power Plant, and serve as the main opposition for the rest of the game. It is here that it's first suggested (chronologically) that Monolith bolsters its numbers through the use of emissions, and later, via the Brain Scorcher. The ending shows the survivors of Clear Sky's raid being brainwashed via television screens, including Strelok.


These heavily armed and armored Veteran Monolithians are dispatched on raids into the Army Warehouse area, and support the standard Experienced Monolith forces guarding Limansk and the Limansk Hospital. The Monolith contingent guarding the Chernobyl Nuclear Power Plant itself is comprised exclusively of Veterans.


Snowden Findings Embarrassingly IgnoredThe apparently clueless targets do not understand that their cell phone communication are monitored by opponents remotely from anywhere in the world.How dumb is it to comically use cell live phones flashlights (for video and audio) during national security incidents? Everyone (except the uncleared waiters) should be fired for sheer stupidity. North Korea real-time intelligence (including Facebook) plan was executed perfectly. They must be laughing hysterically at their amateur opposition. -60-Minutes-report-should-scare-all-smartphone-users_id80321 041b061a72


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