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Patrick Martin
Patrick Martin

SD Gundam Battle Alliance


Each mission sees you attempting it alongside another two pilots. You can choose who you take into battle with you, and this feature allows you to cover the blind spots your chosen suit may not cover.




SD Gundam Battle Alliance


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Are you ready for intense, multiplayer mechanized combat? SD Gundam Battle Alliance is now available on Xbox Game Pass for you to push your pilot skills to the next level. Do battle in this action RPG where you take control of various Mobile Suits from the Mobile Suit Gundam franchise. Play with AI or squad up with 2 of your friends to smash foes head-on as you explore a brand new story featuring many familiar faces!


Get extra assistance in missions from friends! Multiplayer allows you to play with up to 2 other players to form a 3-person team. Experience intense action with your friends and create the best team to take on foes. Venturing the battlefield is always more enjoyable with friends to back you up!


SD Gundam Battle Alliance is an action RPG where you can choose from a multitude of mobile suits, which then fight through missions trying to correct timeline battles where history has been changed. You can upgrade your Gundam, boost its stats, and equip different parts to give it additional abilities that could give you the edge in battle. Along with that, you can also choose to play single player, multiplayer, or co-op.


In terms of the music, a lot of the tracks are synth and guitar heaven. There are a lot of heavy-hitting songs that get the blood pumping and immediately get you in the battle mindset. It seems that a lot of the music is pulled from the individual Gundam series, which makes sense when building out the soundtrack. Of course, though, when listening to all of the songs at once, it can all end up sounding like a singular synth-blasting mass.


Updated February 27, 2023, by C.M Edwards: Gundam continues to dominate the mecha genre with a slew of new releases in both anime and video games. Recently, the first season of Mobile Suit Gundam: The Witch From Mercury finished airing and had its second season announced. Gundam Evolution has also been a success as it released its third post-launch mobile suit into the game. SD Gundam Battle Operationsalso released planned content in the form of a new expansion that introduces more materials, parts, and in-game currency for players. Right now is a great time for new players to pick up SD Gundam Battle Operations, specifically for members of Xbox Game Pass, as it is free for subscribers. Since its release, many mobile suits have been rebalanced and completely fleshed out with builds and modifications; the list of infighters that over-perform in-game has increased. Here are more of the best gundam infighters in SD Gundam Battle Alliance.


Gundam Bael comes from the highly celebrated Mobile Suit Gundam: Iron-Blooded Orphans series and was the most legendary mobile suit in the anime. It was said to have conquered the battlefield during the great calamity that nearly brought the world to an end.


The Full Armor ZZ Gundam is an incredibly powerful machine in SD Gundam Battle Alliance with a great set of hard-hitting and fast-moving projectiles at its disposal. The Full Armor ZZ Gundam is fitted with the Double Beam rifle as its main gun, a missile launcher, and a mega beam launcher as its sub-one and sub-two. All of the Full Armor ZZ Gundam's attacks are extremely fast, which makes it great for ranged battles.


You play as an unseen commander who is plucked off of the battlefield along with your Warrant Officer, Juno. You find yourself in a digital space wherein an AI keeps tabs on Gundam history. The only problem is that breaks keep happening in the directories that clash with canon history and you must correct the inconsistencies. Most of the story scenes take place as visual novel segments.


During missions, you'll collect Capital, the game's currency, which can be spent to upgrade one of four parameters for every Mobile Suit: health, boost, melee, and ranged. Once Capital is used to improve a specific Mobile Suit, it can actually be retracted to respec that particular Mobile Suit; however, Capital returned back to you in this way can't be used on a different Mobile. Capital can be earned from defeated enemies and bosses; it can also be found in crates that are slightly hidden within nearly every mission. You can also pick up blueprints that are automatically put towards the construction of new Mobile Suits and parts that allow you to upgrade your stats beyond their initial limit. There's a satisfying loop of finishing missions, improving a particular stat or two, and then seeing the fruits of your labor in the next battle.


While the movie didn't get the best reception, it still received an eponymous novel adaptation and a Japan-exclusive Playstation 2 sequel game. In addition to its Origin Mode, the G-Saviour Gundam has a Terrain Mode and a Space Mode for different battle locations. The G-Saviour Gundam may not often appear in recent Gundam crossover media, but that's exactly why it should be added to Battle Alliance.


The Blue Destiny Unit 2 doesn't have any unique weapons, but it does use the EXAM system, which allows average pilots to use Newtype-related abilities due to it integrating the abilities into the Mobile Suits. It can also battle on Earth or in space by switching its backpack. Adding this Mobile Suit to Battle Alliance would provide an alternate version of the Ground Type while acknowledging an older Gundam game.


While most missions boil down to defeating waves of enemies, Battle Alliance does do a good job of shaking things up with climactic boss battles, defense missions, or seek and destroy objectives. While AI compansions can accompany you in each mission, the entire game is also playable in co-op, which is generally recommended as the allied AI can often be a bit useless.


The story goes that characters from the Universal Century arc of Gundam find themselves warped through time when rips in the continuity occur. They are enlisted by an AI program known as Sakura Slash, who claims their purpose is to ensure the timelines remain correct. It turns out that anomalies are occurring throughout various Gundam story arcs running all the way from the original Mobile Suit Gundam up to the likes of Iron-Blooded Orphans. For instance, you might see Zechs Merquise from Gundam Wing appear in a conflict in Edmonton from Iron-Blooded Orphans. Just as well, you might see the Apsaras Mobile Armor from 8th MS Team engage in combat with the Archangel battle carrier from Gundam Seed. With the help of the AI, the programmer Juno, and the little robot Haro, players will engage in missions in these broken timelines to set them right.


I was also fairly impressed with the looks and sounds of the game. ARTDINK did quite a good job of crafting iconic mobile suits into their SD forms while also giving them a reasonable grime, dirt, and scuff of battle. The battlefields themselves are also quite vast and destructible. Whether fighting in canyons or dense urban sprawls, the levels are pretty, and on more than a few occasions, my battles with enemy mobile suits reduced the surrounding area to complete rubble. All of this is accompanied by iconic pilots from across the franchises which are well-voiced for the most part, as well as solid remixes of memorable music like Gallant Char from the original Gundam, Just Communication from Gundam Wing, the final battle theme from 8th MS Team, and so much more.


SD Gundam Battle Alliance is a multiplayer Gundam action RPG where you can smash foes solo or with friends in thrilling mechanized combat. Acquire new mobile suits, power them up, and take them into battle in various missions!


The story revolves around the player (referred to purely as "Commander") assisting a programmer named Juno Astarte from the GR Corps who has detected anomalies within the G (Gundam) Universe. These anomalies causes "breaks" to occur, scrambling several units from different universes and placing them into battles and situations that could potentially alter another universe's history.


The player may take two partners with them, but these partners cannot be the same name (e.g: OYW Amuro and CCA Amuro). If one partner has their health depleted the player can attempt to revive them by using a repair kit, though this leaves them stationary and vulnerable. The same applies vice versa, if the player's health has been depleted, they can use a repair kit as long as their partners are alive. Each unit, however, only has a limited amount of usable kits. Each partner has a default unit though they can be assigned other units, and will also provide extra buffs to the player's stats. The player's friendship with these pilots will also affect these buffs as they will increase after victories together, but will decrease if the partner has been defeated in battle.


Initially, the player must enter altered battles where the distortions may either prevent key characters or events from normally appearing or swapping out characters from another timeline. To solve this, the player will be sent to "Break Missions," the source timeline of the characters causing the anomalies to obtain "Fragment Keys." Once enough have been obtained, the player may take the keys to clear the original battle in the way it was meant to be.


The combat system takes some getting used to; I wasn't really having much fun for the first few hours. Despite resembling something more button-mashy like Gundam Breaker 3, it's more akin to something like Monster Hunter or Dark Souls, where you basically need to dodge, parry, and slowly dish out damage over time. Early on, you can smash enemies into the air and perform air combos until the cows come home. Once you reach Mobile Armor battles, you're going to have to learn how to play the game right or spend most of your time smashed into a corner. Damage numbers are extremely high, so it's easy to lose one-third of your health to a single attack. Like the Souls titles, you have a limited number of healing items per stage. 041b061a72


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